Nicolò Valigi | articles | talks

Benchmarking Occupancy Mapping libraries

This article looks at the performance of three different 3D Occupancy Mapping libraries for Robotics. You can find the code on my GitHub, together with a CI configuration that builds and runs the tests in the cloud.

Robots that navigate in unknown environments need to figure out where obstacles are. Perhaps the most common way to do this is with Occupancy Maps, where the environment is discretized in a grid with fixed resolution (say, 0.05 meters). As the robot moves around, each voxel is marked as occupied or free based on sensor measurements. In most applications, the belief of the state of each voxel is updated probabilistically by integrating sensor data, be it LIDAR or RGBD cameras. In this article, we're not going to focus on how to implement this probabilistic model, but only on the data structures that can be used to efficiently store the occupancy map.

The requirements

The most basic requirement for a grid data structure is to be able to set, store, and retrieve data that is linked to a specific position $(x, y, z)$ in the world frame. This is easy enough to implement by storing values in a 3D array with the desired voxel size (depending on the precision required in the application). However, typical values for the voxel size (0.05 to 0.2 meters) require insane amounts of memory. Luckily, it just so happens that most of the space in the environment is free, so we can be a bit smarter and avoid wasting any memory on it. One way or another, all three of the libraries considered in this article take advantage of this.

In most situations, the size of the environment is not known at the beginning of the mission. Data structures should allow inserting data at arbitrary positions, without the need for resizing or costly copies of data. This requirement might seem trivial, but it's easy to see how it's not satisfied by the fixed-size 3D array introduced in the previous sections (reallocations and copies would be needed to increase the size of the map).

From the point of view of computation costs, there are two main use cases we want to consider:

The contestants

I've written code to compare the performance of three open-source libraries that implement datastructures for occupancy mapping:

Since all three libraries satisfy the common requirements introduced in the previous section, we're just going to describe why they are unique.

OctoMap is a very commonly used library whose paper dates back to 2010. It pretty much is a textbook application of octrees, a hierarchical tree-based structure where 3D space is recursively divided in smaller portions. Since recursion can be stopped when the required voxel size is reached, the complexity of the look-up is bounded to constant-time. By taking advantage of the tree structure, mapping free space takes up less memory. Since the library is tailored to Robotics applications, it's really easy to integrate into an existing stack.

SkiMap is another Robotics-focused library with the explicit aim of being a faster alternative to OctoMap. Instead of octotrees, it uses skiplists, a fancy datastructure that combines some of the advantages of linked list (constant-time insertion at any point of the list) with those of arrays (constant-time next-element lookup) and hash tables (constant-time lookups of arbitrary elements).

OpenVDB is the only library here that has won an Academy Award! It hails from the Computer Graphics world, where it's used to store and manipulate the large amount of particles that are used when rendering animated movies. Even if it's not widely used in Robotics, its core value proposition is ideal for occupancy mapping: "a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, possibly time-varying, volumetric data discretized on a three-dimensional grid. I found this Youtube video to be a good resource in understanding what makes the underlying data structure so unique.

Results

While the same concepts apply to both (3D) LIDAR mapping and RGBD dataset, I'm more interested in the latter and decided to use data from the well-known TUM RGBD dataset. Images are recorded with a Microsoft Kinect sensor (active infrared with a 640x480 resolution). Luckily, the data already comes with ground trajectories, so we can focus on the mapping aspect of SLAM, without having to worry about localization.

I wrote some simple code to simulate inserting the point clouds into the occupancy map, using the same settings for all three libraries. The measurement model is really simple: each $(x, y, z)$ point is first transformed from the camera frame into the world frame (using the ground-truth trajectory in the dataset), and marked as occupied in the occupancy map. As mentioned earlier, in the real world you would probably want to adopt a probabilistic measurement model to account for noise. For this dataset, even this primitive approach works fine, as the underlying data is pretty clean. We can use OctoMap's visualization tool, octovis to visualize the resulting map:

If you squint hard enough, you can see the desk in the center of the room. This map was generated from the rgbd_dataset_freiburg3_long_office_household-2hz-with-pointclouds.bag file (available here, which contains 165 depth images recorded over 85 seconds. octovis also allows us to choose which octotree level to render. For example, we can look at larger voxels:

As expected, the result is the same for all three libraries. More interestingly, here are the running times:

Or in table form:

LibraryRuntime [sec]
SkiMap4.42933
OctoMap3.9841
OpenVDB2.25164

Conclusion

OpenVDB does live up to its promise of being well optimized, clocking almost twice as fast as OctoMap. SkiMap is somewhat competitive with OctoMap, while being less mature and a significantly simpler implementation. In a follow-up article, I'll add new benchmarks to test some common query patterns that would be useful for planning trajectories in the generated occupancy map.